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	<title>Interview Tips &#187; instance</title>
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		<title>What is the difference between Shared and Static?</title>
		<link>http://tipsinterview.com/2010/05/23/what-is-the-difference-between-shared-and-static/</link>
		<comments>http://tipsinterview.com/2010/05/23/what-is-the-difference-between-shared-and-static/#comments</comments>
		<pubDate>Sun, 23 May 2010 00:30:07 +0000</pubDate>
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				<category><![CDATA[Interview Tips]]></category>
		<category><![CDATA[c amp]]></category>
		<category><![CDATA[class]]></category>
		<category><![CDATA[Console]]></category>
		<category><![CDATA[exact class]]></category>
		<category><![CDATA[instance]]></category>
		<category><![CDATA[instance members]]></category>
		<category><![CDATA[member]]></category>
		<category><![CDATA[Static]]></category>
		<category><![CDATA[static member functions]]></category>
		<category><![CDATA[static members]]></category>
		<category><![CDATA[Vishal]]></category>

		<guid isPermaLink="false">http://tipsinterview.com/?p=293</guid>
		<description><![CDATA[They both mean the same. Shared is used in VB.NET. Static is used in C#. When the static keyword is used to declare a class, the member in context must be directly invoked from the class, rather than from the instance. Consider the following example //Consider writing the following line of code... Console obj = [...]]]></description>
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		<title>What are design patterns</title>
		<link>http://tipsinterview.com/2010/02/22/what-are-design-patterns/</link>
		<comments>http://tipsinterview.com/2010/02/22/what-are-design-patterns/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 00:45:18 +0000</pubDate>
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				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Abraham Became]]></category>
		<category><![CDATA[abstract factory]]></category>
		<category><![CDATA[algorithm]]></category>
		<category><![CDATA[Alter]]></category>
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		<category><![CDATA[design]]></category>
		<category><![CDATA[instance]]></category>
		<category><![CDATA[language elements]]></category>
		<category><![CDATA[sorting algorithm]]></category>
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		<description><![CDATA[Design patterns are documented tried and tested solutions for recurring problems in a given context. So basically you have a problem context and the proposed solution for the same. Design patterns existed in some or other form right from the inception stage of software development. Let’s say if you want to implement a sorting algorithm [...]]]></description>
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		<title>Interview Questions: Which are the three main categories of design patterns?</title>
		<link>http://tipsinterview.com/2010/01/20/interview-questions-which-are-the-three-main-categories-of-design-patterns/</link>
		<comments>http://tipsinterview.com/2010/01/20/interview-questions-which-are-the-three-main-categories-of-design-patterns/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 01:23:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[Asp.Net]]></category>
		<category><![CDATA[Abraham Became]]></category>
		<category><![CDATA[abstract factory]]></category>
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		<category><![CDATA[class]]></category>
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		<category><![CDATA[Creational]]></category>
		<category><![CDATA[creational patterns]]></category>
		<category><![CDATA[instance]]></category>
		<category><![CDATA[language elements]]></category>
		<category><![CDATA[State]]></category>
		<category><![CDATA[way]]></category>

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		<description><![CDATA[Creational Patterns • Abstract Factory:- Creates an instance of several families of classes • Builder: - Separates object construction from its representation • Factory Method:- Creates an instance of several derived classes • Prototype:- A fully initialized instance to be copied or cloned • Singleton:- A class in which only a single instance can exist [...]]]></description>
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